Assets

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3D art, tech tips & tools for archviz

The beauty of interior design and architecture, the interactivity and flexibility of digital art.

My job is to create interactive experiences grounded into reality, to bring content, tools and knowledge to other creatives allowing them to express themselves.

After many years as a 3D artist I am now shifting toward more technical skills like scripting and pipeline optimization.

I bringing visuals, interaction and sounds all together for a fulfilling experience, taking the users to new places, letting them explore.

What I Do

Modeling

Hard surface modeling and shading optimized for game engines.

Interactivity

Desktop, mobile or VR experiences that drags you in.

Optimization

Pipeline optimization, repository management and other tricks.

Main Tools

Blender 80%
Unreal Engine 4 70%
Substance 50%
Houdini 30%
  • 3D Studio Max
  • Adobe Suite
  • DaVinci Resolve
  • Git