Blender | Modeling Quick Tips #01
Many times some 3D modeling steps can be tricky.
Often on 3D modeling related social groups, I see questions about how to create this or that shape.
This is why I thought it could be interesting to deliver some quick tip in the shape of small recorded modeling sessions. Here is the first of the series, combining three cylinders into an interconnected single shape with correct topology. I used Blender because it’s my software of choice when it comes to poly modeling, but the techniques shown are applicable to any other similar software.
Have a look and let me know if it could be interesting to you if I keep this format alive with more tips.